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Showing posts with label WiiU. Show all posts
Showing posts with label WiiU. Show all posts

Saturday, 6 April 2013

Lego City Undercover [WiiU]

Posted on 01:20 by Unknown

You can’t have avoided the negativity around the WiiU recently, from slow menu loading times (soon to be fixed) to a lack of games. But my latest purchase for Nintendo’s newest home console has shown that they make up for a lack of games with the sheer quality and innovation in games.

In the four months that the console has been around we have some absolute corkers of games: ZombiU, Scribblenauts Unlimited, NintendoLand, Little Inferno, and we can add ‘Lego City Undercover’ to that list.

A free-roaming open world game, basically a Lego version of ‘Grand Theft Auto’ with jokes and pop-references replacing guns and prostitutes, you play as cop Chase McCain who is on the hunt of escaped criminal Rex Fury, completing various missions around the city to get on his trail.

The usual staples of games under the Lego banner are here: smashing up items to collect bricks and making the most of the situation to create jokes, and out of all the Lego games I’ve played this is by far the funniest. With some well-created characters, full exploitation of the clichés of detective and crime television shows and movies, this is a game that will have you constantly laughing, whether it’s the Matrix-inspired Kung Fu section, the anger management techniques of one of the small criminal bosses, the mannerisms of cop colleague Frank Honey or even just the random audio clips of Lego citizens as you approach them, there is plenty to laugh at.

And it’s certainly a game with plenty to do. Missions are varied and interesting and don’t feel tired, even when they fall sometimes onto the same mechanic. Within the first few hours of play you’ll find yourself doing driving missions, roof-top free running and kung-fu fighting, as well as time trials and item collection, all of which can be unlocked in free play as you go around to collect some of the hundreds of things hidden around the map.

Because, as with GTA and similar games, if you don’t fancy doing the missions there’s plenty of fun to be had by just navigating around the map. There are dozens of vehicles to carjack and drive around, plus as you progress through the story you unlock more disguises and abilities to reach areas you couldn’t previously get to, to grab hold of super bricks or just random scenes.

Scattered around the map are also many mini-games to play for fun, from basketball shoot-out to can toss, all small and quick but show a great eye for detail. In fact, the attention paid to the small parts of the game is worthy of note. What other game can you head to a play park and go on the swings, and slide, plus the ability to hook up to the Miiverse to show off photos works really well in this game, even if it is a bit slow to do and load.

It’s not a perfect game, however. Driving can be a little bit tricky at first, with each vehicle handling differently and some being a little over-sensitive, but it does make driving feel like a unique experience to each vehicle, whether you’re on the ‘hairdryer’ moped or the caravan, or one of the many, many other vehicles. It does also suffer from some frame rate drop-outs on the driving scenes when there’s a lot going on, but this is few and far between, and when you’re booting up the game the loading takes a good three-to-four minutes, but once you’re in the open world there’s no loading at all no matter where you go, only a small bar when loading missions, and the draw distance is impressive.

There’s loads of small moments that really draw you into this game that I won’t spoil here. This is a massive reason to buy a WiiU. If you’ve loved the Lego games up to now then this is the best example of them, with a larger scope, a huge focus and a brilliant sense of humour. The attention to detail in the open world, the missions and the random things you can do, find and experience around the map is incredible and it’s a fully enjoyable game that brings a smile constantly to your face and there is plenty to do for your money.

Graphically impressive, with the style of Lego fully integrated into the map, with a wide range of music tracks and audio for characters that rarely feels repetitive, with cut scenes fully narrated, it ticks all the boxes for a long-lasting, plain fun game to play.

A must-have purchase for WiiU owners.

9/10
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Posted in Lego, Lego City Undercover, WiiU | No comments

Sunday, 13 January 2013

NintendoLand (Review)

Posted on 04:45 by Unknown

NintendoLand is Nintendo’s flagship tech demo for its new WiiU console. Built around twelve mini-games set inside a theme park, it is a wide-reaching and fun collection of mini games, but don’t let that phrase put you off. These are well rounded games with lots of variety and challenge and much fun to play and here I’ll try and sum them up.

The game can be controlled in one of two ways: from a straight up menu where you select the games on the GamePad and go or by running around the theme park, bumping into other players populated from the MiiVerse and interact with small gizmos you get from collecting coins, gathered in mini games, spent in an old fashioned dot-matrix coin-drop machine like you get at the seaside which rewards you with a new gizmo for every screen you hit all the targets. Here you can run through gates to play the games or jump on the train to play the attraction tour, a mix of all the games for 2-5 players.

The game is MCed by an annoying floating television screen called Monita (geddit?) who gives you instructions but is mostly silent once you’ve found your footing, thankfully. The main screen also details how many coins you have, how many times you’ve played each game and which attraction will score you double coins.

Graphically the main area is cartoony but well rendered and feels like a theme park come to life. The music is an incredibly irritating tune not wholly dissimilar to ‘I’m Going To Wash That Man Right Out Of My Hair’ but the ability to change tunes on the jukebox to unlocked game themes is a godsend. The music within the games themselves is great, and the variety of game-specific tunes most welcome!

The twelve mini-games are split into three sections: team attractions for 1-5 players, competitive attractions for 2-5 players and solo attractions.

Team Attractions

The Legend of Zelda Battle Quest: Play as Link fighting monsters, using the analogue sticks as your view and firing a bow and arrow if you’re a GamePad player or the Wiimote as a sword otherwise. Challenging for single players, easier with friends, the knitted style looks great and the levels throw something different at you each time leading you up to a boss battle. Tricky to play and fun when you get into it. (8/10)

Pikmin Adventure: A riff on the original game where you use the touch screen to attack blocks and baddies with your Pikmin, moving from the starting point to the rescue rocket, level-ing up as you go and collecting pick-ups to aid your progress. Fun to play but very easy but, again, throws in some differing goals as you progress through the levels. (7/10)

Metroid Blast: My least favourite of all the games as you control either a Samus-like space agent or a rocket ship to destroy your opponent. The controls take a lot of getting used to and it’s not that fun. (4/10)

Competitive Attractions

Mario Chase

Set over several maps, one player has to escape whilst the others have to chase after them and capture them within the time limit. With some great variety in the maps and a good difficulty change depending on how many people are playing, this is truly a fun multiplayer game where only the GamePad player can see everyone and everyone else has to work out where they are by teamwork and a distance calculator. (9/10)

Luigi’s Ghost Mansion: The best of the games, this sees the four other players having to track down and destroy the ghost player using their torches. Only the ghost player can see everyone’s locations on the GamePad whilst the rumble of the WIimotes gives away the approaching ghost to the other players. A sometimes-scary, always-fun game, this is the best of the bunch if you and your friends come round. (10/10)

Animal Crossing Sweet Days: Another fun multiplayer game with the GamePad player chasing after the others with a knife and fork to capture them as they capture sweets. The more sweets they have, the slower they move, adding to some strategy in this fun multiplayer game. (6/10)

Solo Attractions

Yoshi’s Fruit Cart: Use the touch-screen to draw a path from the door to the exit, collecting fruit on the way whilst avoiding baddies, taking note of special orders and looking for presents and secret-exits, in this challenging but rewarding one-player game that requires a lot of thought. (7/10)

Octopus Dance: One of my favourites as you control your Mii with the GamePad to mimic the dance moves of the host with the moves becoming more varied and complex as the game progresses, as well as many distractions in your way. (7/10)

Donkey Kong’s Crash Course: A seemingly easy one-player game that is anything but. Make your way down a maze using the tilt, microphone and buttons of the GamePad to rescue the princess. Difficult, infuriating but addictive, this is a very hard but very fun game. Just don’t mention area nine. (9/10)

Takamaru’s Ninja Castle: Holding the GamePad the other way round, fire throwing stars at enemies whilst avoiding what they throw back. It’s at times uncomfortable to hold the controller but it’s a good game to spend ten minutes in. (6/10)

Captain Falcon’s Twister Race: An unforgiving racer with the controller held upright, pilot your ship over speed blocks and avoid obstacles and mines to cross the finish line, whilst also battling against a relentless clock. Tricky but enjoyable, it does struggle at times with the controls and requiring the GamePad to be recalibrated which takes the shine off an otherwise great mini-game. (8/10)

Balloon Trip Breeze: Use the touch screen to blow your Mii across a landscape to collect items and avoid baddies. Trickier than it sounds, it’s got that one-more-time quality that a lot of these games have. (7/10)

With most of the games above, there might seem to be a smaller amount of content but completing them often unlocks more, harder levels that really challenge you. Each mini-game is themed around a different game and the art styles – whether the knitted Zelda, chalked-Donkey Kong or fabric Balloon Trip – really shine on this game. It’s a package that actually becomes much more than a tech demo with twelve genuinely enjoyable mini-games without only really one duff one in Metroid Blast, that manages to shine both as a multi-player and single player collection.

There’s plenty of playability here from beating friends scores on the score boards (there’s a slight bug here, daily-records appear to be this session-records) plus the integration with Miiverse, and the coin-unlockable gizmos even if most of them are pointless. Balance between games is tweaks depending on how many players so it never seems unfair whether there’s two of you or all five.

A very enjoyable collection with a surprising amount of depth and perfect for a party or a sole excursion, and demonstrates the abilities of the WiiU’s asymmetric gameplay, just as Wii Sports showed off the power of the Wiimote.

8/10
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Posted in Nintendo, Nintendo Land, NintendoLand, Wii U, WiiU | No comments

New! Super Mario Bros WiiU

Posted on 03:58 by Unknown

I’m going to start this review with an honest confession: I’m a big fan of the Super Mario games. I’ve played them all and enjoy them. However, that’s not to say this is going to be a biased review. Nintendo, in a questionable decision, have milked their plumber (sounds painful) to within an inch of his life with his core games and spin-offs. In the past few years we’ve had more games released with his name on them on the DS, Wii and 3DS than I care to mention and though the recent ones ‘Super Mario 3D Land’ and ‘New! Super Mario Bros 2’ just about kept up the quality thanks to some innovation in both games, even if the latter recently annoyed me with its really lacklustre reward for completing the challenge of getting one million coins. And, though the games were fun and more challenging than the ones that preceded them, we’ve never had so many Mario 2D platformers in such a short space of time and the magic soon wears off.

Nintendo’s solution to this is still to be revealed but in the meantime they keep plugging their plumber to death, this time releasing ‘New! Super Mario Bros U’, a launch title for their new console. And, though it’s not particularly revolutionary, it’s by far the strongest Mario title for a long while.

(Though at least they do make a nod to the familiarity by shaking up the ‘plot’ a little, by keeping the Princess in the castle and catapulting Mario away to get back to the Princess).

Seemingly taking on board the feedback from gamers over the years, the developer has realised they need to be more like ‘Super Mario World’ and indeed this game is. The map isn’t made up of small worlds, it’s one massive sprawling continent with moving elements, secret paths and puzzles built into it. It might lack the charm of the original but is a brilliant over-world map, borrowing elements from all the games and bringing them into HD. The worlds are as familiar as you’d expect but the levels are varied, new baddies introduced to balance against the returning foes and bosses, and more secret routes and levels than many recent games, even if some of them are a pain to find with no indication on a level if there is a secondary exit, which makes some of the bonus levels nearly impossible to find. But at least there’s a challenge, and a big reward for some of them that allow you to skip many levels, so big thumbs up for the speed runners.

The gameplay is as tight as ever and Mario controls well, and the new power-up of the flying squirrel is a fun one that basically mirrors the controls of SMW’s cape but without the ability to continue flying upwards. The game looks crisp and glorious in HD, though it’s not the best example of a graphical style to show off 1080p, and the music is as catchy as ever with old and new tunes mixed in. Yoshi returns in the game in both adult form and three baby forms, each with their own unique power up, but it’s only really the purple one that is any huge help. The difficulty is up so older players will get a buzz out of the game but the help block returns to show lesser able players how to complete a level after dying several times.

Bosses are varied and the Koopalings have never been this tricky to defeat, but it’s still business as usual with three hits and their out. The end boss trick is pulled again and it’s a little bit more difficult than the Wii boss but not quite as enjoyable.

Each level also contains three star coins, as per, and there is much fun and challenge in getting these and they’re not all a walk in the park. Power ups can also be collected with ten stored in your inventory, with power ups collected at mushroom houses or by capturing Nabbit, a blue rabbit who appears once in each world who gives up a P-Mushroom (this game’s equivalent of SMB3’s P-Wing) when captured in a speed-run challenge. P-Mushroom’s allow you to constantly fly through a level until hit, allowing you to skip a level you may have struggled with.

The levels are varied, though all mostly familiar, and there are plenty of them, with a bonus world for hardy players and a whole lot of statistics available upon completion to challenge the 100%ers to get all the fireworks, finish all the levels with Yoshi and get all the applause for pulling off great moves etc.

The GamePad is a neat addition to this game. In single player you can play the entirety of the game on the screen so if someone is using the TV you can still play. Plus, through in the Miiverse compatibility where helpful hints from other players appear hovering on the map screen and you get a Mario game that feels much more connected. The game can, though, be also played with the traditional Wiimote, of which four are needed to get the most out of the game.

Alongside the main single-player game are loads of other options that really bulk out the package and help make this the strongest yet. Getting the multiplayer out of the way first it’s still pretty weak, unchanged from the Wii version and pretty infuriating to play so it’s best avoided unless you want to lose friends or see them sending your GamePad through the nearest window. The GamePad player – pushing it up to a five-player game – can aid or hinder the players by placing down blocks using the touch screen so this adds a certain Dick Dasterdly element to it, which makes it a little more tolerable. The main problem with this mode is the brief stutter of everyone as someone gets hits or picks up a power up. It’s distracting and should be removed!

It’s the other elements that make this game. The challenges menu, the first one I’ve truly enjoyed since the days of Worms, is brilliant, with a seemingly never ending list of challenges based on speed runs, not touching the ground or destroying enemies, and various iterations of them, with bronze, silver and gold medals up for grabs. With a steady increasing difficulty, there is much fun to be had here.

There is also a boost rush game where the scrolling level speeds up for every ten coins you get, up to a maximum speed, proving a challenge for even the best players over a range of packs of three levels, with more promised soon via DLC.

Finally there is also the multiplayer coin rush game which is more fun to play with friends.

Overall, ‘New! Super Mario Bros U’ is as familiar as you expect from a 2D Mario game as Nintendo have pushed the releases to the limit. Thankfully this is the best of a still strong series of games but hopefully this will mark a break for the plumber for a few years 3D games notwithstanding. It’s graphically beautiful and the game play, level design and play is as fun as ever. The map with its Miiverse integration is the most welcome addition, but the challenges menu is the most surprising but must-play addition to the game.

Don’t expect any major surprises and those with nostalgia for the series will get the most out of it, but it’s a must play if you have a WiiU thanks to its varied and challenging levels, additional features and easy to play, hard to master gameplay.

8/10
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Posted in Mario, New Super Mario Bros U, Nintendo, WiiU | No comments

Tuesday, 8 January 2013

The Ten Things I Would Like From Nintendo In 2013

Posted on 14:13 by Unknown

2012 has been a strong year for Nintendo with the 3DS going from strength to strength and the newly launched WiiU proving very popular during the last month of the year. But what could Nintendo do over the next twelve months that would build on these strengths? Here are my ten suggestions for a cracking 2013!

 
Expand the Nintendo ID and WiiU firmware onto the 3DS and Wii

 
With both Nintendo’s current handheld and previous home console both able to have updatable firmware, getting the Nintendo ID onto both devices would be great, something that has been promised. This would mean you could access the Miiverse and all your records on the go and 3DS games could be rolled into the service retrospectively. On top of that if the Wii could be updated to include a, probably scaled down, version, then the community will expand quickly.

 Sharing IDs between devices mean all your records on the devices could be shared and make the community even more thriving.

Plus, with the 3DS sharing much of the technology in the GamePad and the Wii, with WiiSpeak included pretty much there, then WiiU chat could be possible on all three devices.

 Expand Miiverse into social networking

It has already been proposed by Nintendo that the Miiverse will come to smartphones eventually, which would be a great inclusion. The social networking side of Miiverse is great and adds to games, but having the ability to Tweet or Facebook achievements and screenshots would add to the appeal and promote the WiiU wider than the console itself, which feels at the moment to be a bit of a closed garden.

 Though I’m not sure about Instragram pictures of Mario everywhere...

 Photo Gallery and Music Player

 With the Wii you could put photos on an SD card and show them on the television. It would be great to have a new version of this for the WiiU alongside a player to be able to play music or video files from a connected hard drive, turning the WiiU into a more all-round entertainment hub.

 iPlayer app and other bits of catch-up TV

 Though you can get the iPlayer through the dedicated Wii app, it has yet to make an appearance on the WiiU. Hopefully, when the TVii service launches later this year iPlayer, alongside ITV Player, 4OD and Demand Five will be included and if these services could be viewed just on the GamePad even better, so whilst your parents or other half are watching Pointless on TV, you can enjoy re-runs of the Super Mario Supershow on the GamePad with headphones!

Better Integration between the Wii and WiiU

The ability to emulate the Wii on its successor is great but it needs to be incorporated within the main dashboard. I don’t want to have to constantly reboot the console to play old Wii games. Virtual console games should appear on the main panel and if the Wii could distinguish between Wii discs and Gamecube ones, surely the WiiU could tell which generation the game is? Plus, being able to play virtual console games on the GamePad would be useful.

Also, though GameCube emulation was removed from the WiiU due to the lack of controller ports, would there not be a way around it by using the ProController so we can still enjoy our smaller, but still enjoyable, GC discs?

GameCube downloads and more virtual console games

Speaking of GameCube games, isn’t it about time they appeared on the WiiU eStore? Plus, with a general quietness on the gaming love for the N64 and older consoles, can Nintendo speed up the uploading of classic games?

Finally, they need to sort out the cost of digital games. The idea of downloading ‘ZombiU’ or ‘New! Super Mario Bros U’ is a brilliant one to avoid changing discs, but I wouldn’t pay more than the shop price for the privilege!

Embrace the 3DS

As mentioned above, the 3DS is practically a smaller, two-screen GamePad. As shown by Microsoft and Sony’s ventures into the possibilities with ideas like ‘Smartglass’, could the 3DS be updated to become a GamePad so your friends can bring their consoles round to your house and get the same abilities, albeit on a smaller screen. Let’s not have to wait until the Super Smash Bros tie-in to get more handheld to home console integration.

Downloadable Content

Though gamers have a love / hate relationship with DLC it does have many positives. Whilst games like NSMBU are crammed with lots of challenges even more would be better and a steady stream of them would bring gamers back to the game. I for one would love to see more multiplayer maps or extra levels for ZombiU or extra attractions in NintendoLand, and would be happy to pay something for them.

Bring out some new sequels!

Though it’s great to get new games, there are some sequels crying out to be made. The Gamepad is crying out for a new ‘Mario Paint’ game to take advantage of the large touchscreen, picking up the baton from the Wii’s ‘UDraw’. Plus, the music creation software of that game could make a worthwhile Wii Music follow-up.

Away from the unique abilities of the GamePad, I for one would already like a sequel to the incredible ‘ZombiU’ but also follow-ups to ‘Donkey Kong Country Returns’ and ‘Super Mario Galaxy’.

 And finally, port over some more games!

 With the WiiU we are finally getting some big hitters coming to a Nintendo console but there are few others that have so far escaped the net. A WiiU version of ‘Minecraft’, I’m sure, would be greeted with applause but also seeing upcoming games like ‘Grand Theft Auto 5’ and the new ‘Tomb Raider’ on the console would be amazing.

 I would also like to see Nintendo expanding the virtual console out a bit more to bringing PC ports back from the dead. Who wouldn’t want to see old Bullfrog games like ‘Theme Hospital’ or LucasArts point-and-click classics like ‘Grim Fandango’ brought to the touch-screen of either the WiiU or 3DS?

Those are my ideas for Nintendo in 2013. What are yours?
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Monday, 10 December 2012

10 Days With The WiiU: An Update

Posted on 13:16 by Unknown
A week or so ago I wrote about my first experiences with the WiiU console (http://www.denofgeek.com/games/23685/our-first-48-hours-with-the-nintendos-wii-u) and having explored it for a further eight days I felt it would be a good time to update you on how it’s going.

Spending more time with Nintendo’s new console has allowed me to appreciate its elements much more. The Miiverse – the WiiU’s social plaza – has become much more apparent, mostly thanks to its neat integration within ‘New! Super Mario Bros U’ where comments from other game players appear scattered around the world map. It really does feel like the console is part of a bigger picture and though it does feel like the other players are on the end of a long road and not really accessible, it’s a neat feature.

I’ve also experienced much more of my three games. ZombiU – as seen through my other review at http://www.denofgeek.com/games/23777/zombiu-wii-u-review – is a delight, even if a scary one. NintendoLand is a great multiplayer game with lots of depth but feels lacking if you don’t have lots of friends round: it feels like a one-player game or a many-player game, not suited for two or three players. The Mario game is as nostalgic and as familiar as every other recent game in the series but the controls are slick, the platforming surprising tricky, the graphics a treat for the eyes and the world map and alternative pathways a delight.

It’s not all been plain sailing though. The console has hung up three times so far, requiring a switch off at the wall, and the console has had trouble reading a disc once, and just a few days after the first mammoth one hour update the console got another one, this time coming in at under fifty-minutes. Nintendo have been a little cagey on what it did other than fixed some stability issues, but reported faster loading menu times are not particularly apparent as the moving between them still takes an age, and the only evidence of a change is in YouTube asking to be updated. I hope these regular large updates aren't going to be a regular occurence.

The GamePad is still winning me over as a great tool to use and I have no regrets in buying the console. I’m still ploughing through the three games and taking in all they have to offer and looking forward to Nintendo TVii and games like Rayman and Scribblenauts Unlimited on the horizon.

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Posted in Nintendo, Wii, Wii U, WiiU | No comments

Friday, 30 November 2012

Phil's Adventures With the WiiU

Posted on 05:26 by Unknown
Having ordered the console way back in September today (Friday 30th November) my WiiU finally turned up, just after 12noon.

Getting it home I unwrapped it and was impressed by how neat the package was even if inside there is plenty of stuff. I bought the premium pack and inside you get the WiiU console and game pad, power cables for both, a stand, a power cradle for the game pad, a copy of Nintendo Land and a new sensor bar, all neatly wrapped and a pleasure to open.

With all that set-up it was time to get installing and it was mostly a painless set-up. It all begins by switching on the Game Pad and then the WiiU console and tethering them together following the simple instructions on the small screen. This set-up included connecting it to your television to use it as a TV remote, setting up your Mii (with a handy transfer option from a 3DS which I used, even if I had to alter the settings of my Mii as it had copying disabled), other bits like the aspect ratio and such and setting up an internet connection, which is the only time it was frustrating as it wouldn’t connection to my Virgin Media box even though all the settings were correct.

Thankfully a quick Google search took me to http://venturebeat.com/2012/11/19/wii-u-wont-connect-to-internet/ which clearly explained the settings and then it connected all fine for the, reportedly massive update, which kicked off once it had the connection.

My thoughts on the controller so far is that it’s light and easy to hold and the screen is crisp and clear and the menu intuitive and simple to operate, but I think the flicking between two screens could take some getting used to. I don’t, so far, agree with the reports of the pad feeling cheap though it is gathering fingerprints on its shiny surface.

So now I’m ten minutes into the download and waiting for it to finish, nervous about reports of a failed update ‘bricking’ the console. I’ve had one heart-pounding moment where the controller, now sitting in its charging cradle, switched to power saving mode and dimmed, but otherwise all is going well, even if I have to listen to the repetitive music that bumbles on as the download, well, downloads. Thank God for the volume control.

With the download having taken, on my Virgin Media L package, a scarily precise sixty minutes, I was ready to use the console!

With a few more ticks of menus you can now log-in as your user on the WiiU and then I jumped into one of the options to use, YouTube. Sadly, now seeming to be a regular thing, it waited while another update was installed with a time remaining value that was as libellous as anything Microsoft Windows throws up; either that or seconds are twenty times longer in Japan. And, irritatingly, once I’d done this it said I couldn’t do it as I needed a Nintendo Network ID so had to head to another menu to do this!

Oh, and then I started playing the new Super Mario game and there was another wait while it updated. And then another prompt for setting up the Miiverse which I couldn’t do in game.

On the plus side Super Mario U looks gorgeous in HD even if it does play like every other Mario game recently (and I keep trying to collect coins like I’m playing on my 3DS) and my bedroom is within range to play it in bed. Result!

Opinion so far? Great console, graphically impressive but the set-up is long and irritating.

Transferring from the Wii to WiiU

On Saturday morning, after briefly playing more of the new Mario game – which, after my lukewarm reaction of yesterday, is starting to show its brilliance with its fun to play levels and impressive map but it’s the challenges menu I discovered which is really brilliant.

I also tackled the Wii to WiiU transfer and it was surprisingly easy and straightforward even if the amount of text thrown at you from the menus is ridiculous. You basically put an SD card in the WiiU which has some software installed and then you transfer it to the Wii where all your save files are moved across with most channels – in the same ratio they did with the DS > 3DS. You then return the card to the WiiU and they’re moved over. It’s long and tedious – though you do get a fun Pikmin movie – and not perfect: some games have to be reinstalled from the e-store, including those you had on your SD card which, mostly, won’t work so you have to delete them and reinstall them. I gave up re-downloading them as it takes ages but will reinstall them as they go.

Lots of people have complained about the Wii element being an emulator. It’s not much of a problem really for me with all the saved games moved over, though it would be nice for all digital content to be included on the WiiU dashboard and I hope this comes into place soon. Also, it would be useful for Wii Miis to move over to the Wii U Mii area…

Now onto ZombieU…

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Posted in Nintendo, Wii, WiiU | No comments
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